![]() Ship developers typically do not announce projects to the public until a contract had been signed or a prototype had flown. They quickly invested in broad simulations in order to allow the ship to make use of existing docking facilities and repair yards despite its different design aesthetic.Ī large problem in the development process was that for the first time in modern aerospace history, everybody could see right into their progress. Creating a hundred-plus meter capital ship designed around aesthetics was truly shocking, since all other ships of that era were extremely modular and utilitarian.Īfter 18 months of development, Origin had a reasonable plan for the ship's overall design and construction. Hadrian's biggest challenge was to design the ship with an eye to impress onlookers. In developing the overall look of the ship, Origin avoided using ordinary spacecraft engineers and instead contracted industrial designer Hadrian Wells. At the time of the announcement Origin had done little to no development work on the 890 Jump, and its financial analysts had no idea of the costs of designing and constructing a ship of this scope, but Yolsen was undeterred. ![]() Yolsen explained that the 890 Jump would completely change this game. The initial cost, but also the maintenance and running costs would be so high, that these would only be available for a small potential audience. Before this, high-end corporate spacecraft were a mix of many different modifications, conversions or custom designs. In 2852, acting CEO Kain Yolsen announced that they would invest heavily into creating their own "flagship of the fleet", that would be known as the 890 Jump. They were well known for their accessible and luxury-oriented crafts, being very district from its rivals. Up until the first half of the 29th century, Origin Jumpworks had been creating many smaller-crewed and single-seat vessels. Each room is finished with a specially selected stock of galung wood, which is known for its natural luster.
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